books about: roleplaying
books:
Roleplaying
Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
mediocre edition mediocre play
I am currently playing in a 4th edition game. This book is a boring read in comparison to older edition works. At least 50% of this volume is comprised of "powers" for the classes. Heavy emphasis on streamlining every single class to operate like the next one. While ...
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
Wizards RPG Team
Wizards of the Coast
, 2008
Forgetten Realms Player's Guide: A4th Edition D&D Supplement
I bought this book for my son who plays D&D. He said it was a good one!
Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
Wizards RPG Team
Wizards of the Coast
, 2008
New options for fighters, rangers, rogues, and warlords. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies. Martial ...
Dungeons & Dragons Dungeon Master's Screen
Wizards of the Coast
, 2008
The best so far
This is by far the best DM screen I have every seen. It breaks down all those little things that can happen during gaming and provides you with a basic description of what it does and where you can find it in the main rule books. The artwork isn't too bad either. If ...
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
Good Stuff
I love 4th Edition. These books are a necessity. There is much left out but it will come with later releases.
Adventurer's Vault: A 4th Edition D&D Supplement
Logan Bonner
,
Eytan Bernstein
, ...
Wizards of the Coast
, 2008
Alchemy, Mounts and Enchanting Transfers
How can a DM NOT buy a book chock-full of new magic items and options he can plug into his game, especially at this early stage in the new edition? Well, I figured I had to give it a try, so I did. Not only was I pleasantly surprised, this book has become my number ...
Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)
Rodney Thompson
,
Sterling Hershey
, ...
Wizards of the Coast
, 2008
A long, long time ago, in a galaxy far, far away...
The quality of the WotC Saga Edition campaign books have been amazing. Both this and the Force Unleashed Campaign Setting (Force Unleashed Campaign Guide (Star Wars))have been phenomenally well written and truly an example as to how such items should be made. ...
Force Unleashed Campaign Guide (Star Wars)
Sterling Hershey
,
Owen K.C. Stephens
, ...
Wizards of the Coast
, 2008
Better than the videogame, a fraction of the cost
Can't really go wrong here. WoTC did it again with this one, possibly better than their recent kotor supplement (comes down to a matter of taste really). I shall list the new features for your reading pleasure, in hopes that you purchase this product and perpetuate the ...
Forgotten Realms Campaign Guide, 4th Edition
Bruce R. Cordell
,
Ed Greenwood
, ...
Wizards of the Coast
, 2008
Let's Get the Facts Straight
The new FRCG is not perfect. Far from. But let's get the facts straight here people. The Forgotten Realms Campaign Guide is not a "travesty" nor is it "the end of the Realms." A quick look at the people writing the book will reveal as much, many of whom have worked ...
King of the Trollhaunt Warrens: Adventure P1 (D&D Adventure)
Richard Baker
,
Logan Bonner
Wizards of the Coast
, 2008
This is the best 4th edition adventure yet!
This is the best 4th edition adventure yet! The story and the hooks of Trollhaunt Warrens are really well done. It was written by Richard Baker one of the author's of "Red Hand of Doom" which is in my opinion the best module ever written. This adventure has it all, ...
Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
Mike Mearls
,
James Wyatt
Wizards of the Coast
, 2008
Pyramid of Disappointment
Falling on the heels of the very well-written Thunderspire Labyrinth, I expected much, much more out of Pyramid of Shadows. As it stands, it's a more or less straight-up ol' fashioned dungeon crawl... the third in a line of dungeon crawls. Furthermore, it happens in ...
Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
Greatly Improved My Game
I had been running a game for about a year when I picked up the 4th Edition Dungeon Master's Guide. I have to say, it improved my game tremendously, and I highly recommend it, especially to relatively new dungeon masters. Here's why. The book provided the guidance ...
Scepter Tower of Spellgard: (D&D 4.0 RPG, Forgotten Realms Adventure FR1)
David Noonan
,
Greg Vaughan
Wizards of the Coast
, 2008
A passable dungeon crawl, nothing special.
Scepter Tower Of Spellgard is a poorly organized adventure with a lame hook and even lamer payoff. It functions as a location for a standard very run-of-the-mill dungeon crawl. It is basically combat encounter after combat encounter (so this might be a 3 star review if ...
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
,
Mike Mearls
Wizards of the Coast
, 2008
The coolest!
I love 4e and this sequal to Keep on the Shadowfell is awesome! The illustrations and the story are fantastic!
Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
Like the new monster design, but...
the book is by far the weakest of the three core books. The good: The new mechanics focus on the "screen time" devoted to each monster and keeps things simpler. Most entries provide knowledge check info with DCs and useful info. Book is colorful and includes lots ...
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