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Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules) | Jonathan Tweet, Monte Cook, ... | Seeing the new system made me realize how much I like this one
 
 


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 Player's Handbook,...  

Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
Jonathan Tweet, Monte Cook, ...

Wizards of the Coast, 2003 - 320 pages

average customer review:based on 126 reviews
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Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.



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Everything as it should be

Really it doesn't need reviews by me, there are plenty. If you're ordering it you've probably already held one and you know what it does and what is in it.
All I can really say is that Amazon shipped it out fast, UPS (or who ever delivered it) got it here in 2 days, regular shipping, and it was in perfect condition.


Seeing the new system made me realize how much I like this one

The 3.5 system allowed for massive customization and character creation, as long as you have an imaginative group and a DM who is good with making house rules to bring things down to earth, then this was the best D&D system to date.
The forth edition really seems set to drain the money out of one's pockets. There's the miniature push, the web site subscription that should help you to solve problems that the books themselves create, oh and the common place D&D material that was left out of the basic books to lure one to have to buy the additional books, hooray.
I'm glad people are this interested in this system and I hope more people discover it.


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A must for any player

This is the say all end all when it comes to D&D. With character creation, detailed explanations of combat, skills, feats, and an impressive starting spell library, this book is a must for all players.

If you're new, this is a wonderful text to get a feel for the game. As reference material, I give it an A+ (yes, even for Dungeon Masters).


Still the one

Dungeons and Dragons is still the best and most popular table top role-playing game on the market today. My only complaint about this book and the game in general is the sheer volume of companion books you have to get in order to play the game. It'd be nice for them to break down one day and make a good all-in-one product for a change.


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Player's Handbook

The drawings are a little cartoonish...but still a great book. Now I just have to find some Die Hard D&D players.


reviews: page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10



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