Star Wars Roleplaying Game Core Rulebook, Saga Edition | Owen K.C. Stephens, Rodney Thompson | Great game, not just a great Star Wars game
books:
Star Wars Roleplay...
Star Wars Roleplaying Game Core Rulebook, Saga Edition
Owen K.C. Stephens
,
Rodney Thompson
Wizards of the Coast
, 2007 - 288 pages
average customer review:
based on 71 reviews
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highly recommended
Immerse yourself in the excitement of the greatest space fantasy of all time!
This new
edition
of the
Star
Wars
Roleplaying
Game
encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.
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Star Wars RPG Core Rulebook, Saga Edition
The
Star
Wars
RPG
Core
Rulebook
,
Saga
Edition
is the ultimate guide for the entire Star Wars universe. Based on all six movies of the Star Wars saga from The Phantom Menace(Episode I)- Return of the Jedi (Episode VI) and also includes the new movie Episode III-Revenge of the Sith. This book is for both PCs and
Game
masters alike with character creation, equipment, force powers, skills, feats, a gm section, and everything else to help both PCs and Gamemasters get everything they need for a great time with Star Wars. The Star Wars RPG Core Rulebook runs through three different eras in the Star Wars universe: Rise of the Empire (Episodes I-III), The Rebellion (Episodes IV-VI), and The New Jedi Order(Based on the books and comics). The book is good to have everything you need to start your first adventures, sessions, and campaigns in the game and will also help with the sourcebooks coming with the next months. For fans of the RPG and the Star Wars universe this is a definite must buy.
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Great game, not just a great Star Wars game
Star
Wars
Saga
is the best in the series. I wish it were a little longer, providing more options and powers, but WotC has created out a superb product in Saga. Not just the best of Star Wars, but one of the best RPG's I've ever played.
The Jedi are still a little overpowered, but the other classes hold their own more effectively then ever.
Really useful little book!
I bought a copy of this book & gave it to my friends for Christmas. We use it quite frequently when we
game
& we always have a blast. It's got stats for various races, ships, etc. Quite a thorough little book & I'd really recommend it if you're into playing
Star
Wars
campaigns.
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Does it stack up to the revised edition?
I purchased this and most of the suplements. I've also been a long time player of the previous D20 versions of the
star
wars
roleplaying
game
and own all the supplements for it. That being said I'm going to give you a quick run down of what I thought was better and worse as compaired to the previous
edition
.
First there is infinatly less paperwork. Character creation and leveling are greatly simplified. If you've played for very long you have undoubtedly had a few of those sessions where you only have one
core
book for your group. As a result of the need to pass it around while everyone picks news skills and feats you lose a whole game session to book keeping. It will still take awhile to create a first character, but once your familiar with the general concepts and archetypes available, you can easily create a character in 15 - 20 minutes or less. further more, creating higher level character's is greatly simplified. skills and abilities apply retro-activly, so no more wasting hours building a level 15 replacement character level by level.
combat rules. At first appearance the new rules favor minitures. I know i've seen many people complain about how useless the game is without them. As a long time hater of minitures I can attest that I felt this way at first glance. How ever, after playing for awhile with the new system, I must confess that I found the opposite to be true. The new combat rules are greatly simplified and thus easier to abstract to play without minitures than the previous versions.
Here's an example. to through a grenade in the previous version, you had to role to attack a square, then there was all the scatter which inevitably involved digging out the book and looking up tables, then looking at it's burst radius. rolling damage and making reflex saves.
In the new verion you simply make an attack role against the reflex defense of everyone in the blast radious, then roll damage accordingly. it could be done in 2 rolls. and easily with out minitures. ex: player 1: I throw a grenade into the the group of stormtroopers that just entered the room. GM: ok, make your attack and damage rolls.
Now, all the things that I like being said, let's talk about it's weaknesses.
this one is a mixed bag. Non-force using character's are alot stronger in this one. I've had great fun playing a mandolorian which I've found to be well balanced against the party Jedi. However, sometimes the weaker Jedi aren't exactly what you want. If you want to do a campaign that focuses heavily on Jedi and other force users, then I think the older revised edition really shines in this department, especially when combined with some of the optional rules that are available in the revenge of the sith guide (free download from wotc).
My other complain would be the absurd amount of typo's in this book. there's alot. oh well.
All in all, If your a fan of the star wars RPG I think this is worth picking up. definatly get the Star ships book if you plan on running much space combat, as the starship stats is definatly lacking, and also pick up the bad guys book, as the npcs are equally lacking in this new edition.
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More source needed
I love the
game
but.....The rule book is not really laid out well. Character creation is the same as any game using the D20 system but the character creation process doesn't flow. The layout of the book causes one to constantly flip back and forth between sections. I also found fields on the included character sheet, such as Initiative that I can't find described in the book in a way that makes me think it should be on the character sheet. The powers, skills and talents section are pretty descriptive. Where I think the book was lacking was in source material. The available equipment, armor and weapons was a pretty short list and excluded items such as the sword. The choice of races is pretty limited. Some races such as Gammorean have so many limitations a player character would be suicidal to select them. To get around the limited gear, I got out KOTOR and KOTOR II fired up some saved games and went to a few merchants to build up my options. With only 4 types of armor in the
core
rules, PC's don't have many options. As big as the
Star
Wars
universe is, there isn't much source. I suggest getting involved in an online gaming community. All in all a good buy but don't expect to be wowed.
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